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Supreme Commander 2 Unit Cap


Supreme Commander 2 Unit Cap




Supreme Commander 2 is a real-time strategy game developed by Gas Powered Games and released in 2010. The game features three factions: the United Earth Federation (UEF), the Illuminate, and the Cybran Nation. Each faction has its own unique units, buildings, and technologies that can be used to wage war on land, air, sea, and orbital domains.


One of the aspects of the game that affects the gameplay and strategy is the unit cap. The unit cap is a limit on how many units and buildings a player can field at any given time. Every unit and building in the game, except for the Armored Command Unit (ACU) and the Rogue Nanites of the Illuminate ACU, contributes to the unit count. When the unit count reaches the unit cap, the player will hear an alert "Unit Cap reached" and the construction of new units and buildings will be paused until some units or buildings are destroyed or reclaimed.


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Unit Cap in Different Game Modes




The unit cap varies depending on the game mode and platform. In the campaign mode, the unit cap is fixed at 250 for Xbox 360 and 300 for PC, except for some missions where the unit cap is lower or higher depending on the scenario. For example, in the first two UEF missions, the unit cap starts at 150 and is increased later in the mission to 250, and in the last UEF mission, the unit cap is 200 during the first section of the mission. The campaign mode is scripted and cannot be modified without rewriting the campaign.


In the skirmish and multiplayer modes, the unit cap can be changed by the host of the game. For Xbox 360, the unit cap is fixed at 200 for all maps. For PC, the unit cap can be set to either 500 or 1000 depending on the map size and complexity. Some maps have a higher unit cap to allow for more epic battles and more strategic options. However, increasing the unit cap may also have a negative impact on the game performance, especially in long games or with many players. This is because the game engine only uses one CPU core to update the unit status and position, so the more units on the map, the longer it takes to process them.


How to Change the Unit Cap for PC




For PC players who want to change the unit cap for their own games, there is a simple way to do so by tweaking a single local file. The file is called Game.prefs and it contains various settings and preferences for Supreme Commander 2. The file can be found in C:\Users\\AppData\Local\Gas Powered Games\Supreme Commander 2\. The file can be opened with any text editor such as Notepad or Notepad++. The file is character sensitive, so when making changes or searching for parameters, make sure to use the exact same string of characters as mentioned in this guide.


To change the unit cap, follow these steps:



  • Close Supreme Commander 2 if it is running.



  • Open Game.prefs with a text editor.



  • Look for "UnitCap" using the search function (Ctrl + F). The line number may vary depending on when the file was created and your other settings.



  • Change "UnitCap = '500'," to your desired unit cap. For example, "UnitCap = '1000',". Do not exceed 1000 or else the game will force it back to 500 on launch.



  • Save and close the file.



  • Open Supreme Commander 2 and enjoy your new unit cap.




Please note that this method only works for skirmish and multiplayer modes, not for campaign mode. Also note that only the host of a multiplayer game needs to change their unit cap, as all other players who join will have their unit cap matched to that of the host. However, this may cause some imbalance or unfairness if some players are unaware of or disagree with the changed unit cap.


Sources





[Steam Community Guide] by [thedarlekmaster](


  • [Supreme Commander 2 Wiki]



  • [Steam Community Discussion]






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